A Helpful Guide To Increase FNV’s Performance and Stability — FPS and Optimization (Updated for 2023)
This guide will help you squeeze out more performance for FNV so you can enjoy a more stable, crash-free game.
A .7z file is included in the downloads. It includes performances files and INIs that are tweaked to MY LIKING (this means you have to adjust it)
My (old) PC Specs:
CPU — AMD-A4 APU (2.7GHz) [I don’t even have a dedicated CPU and GPU]
RAM — 4GB DDR3
GPU — Radeon HD 6450 (1GB Vram)
MONITOR — Samsung SyncMaster 2233 60hz (Increased refresh rate to 77) (1680×1050)
STORAGE — 1TB, HDD — 7200RPM
OS — Windows 10 Home 64-bit
Computer Optimization (works for other games)
I have developed software for computer optimization and I will make a video on it at some point.
WARNING ! Use at your own risk. These tweaks can have some bad side effects so make sure to back up your PC! I have included the entire code of the program so you know it will not do anything malicious.
I coded this tool for my personal use since I like to wipe my PC a lot and I do not want to go through the entire process of these tweaks every time.
Essentials
There are a few essential mods that you need. These mods increase performance and help fix problems that would otherwise cause an explosion.
lStewieAl’s Tweaks and Engine Fixes — Engine bugfixes, optional tweaks and new features
New Vegas Tick Fix — Same concept as NVSR, except Windows 10 friendly
Yukichigai Unofficial Patch (YUP) — Fixes a lot of bugs that could break quests or save files
Unofficial Patch NVSE Plus — Fixes bugs that were not fixed in YUP
JIP LN NVSE Plugin — Fixes bugs
4GB Patch — Makes the game allocate more RAM. Increases stability and prevents crashes
Combat Lag Fix (NVSE) — Improves FPS in combat
Aqua Performa Strip Performance — Removes water LOD in the strip for more performance
OneTweak but Really Updated — Updated version of OneTweak
Simple Total Fog Remover — Removes fog
Fog Based Object Culling — Dynamically adjusts draw distance in accordance with the fog to improve performance
Ultimate Edition ESM Fixes — Optimizes and cleans the ESMs
New Vegas Heap Replacer — Better heap for NV than the one in-game
FNV Mod Limit Fix — Removes the mod limit but can also increase performance when you have a lot of mods installed
FNV BSA Decompressor — Tweaks for official BSA files to help get rid of stutter
Mods
Here are some mods that COULD increase performance and or fix some issues.
Better Combat Performance
Motion Sickness Destroyer
Clean-Deluxe — Mark the records as Deleted rather than Initially Disabled. If a mod references an object that this mod deleted, your game will crash so careful using this
Better Casing Performance
Interior Fog Remover
No Blur Menus and UI
No More Ravens
No More Scan Lines on Pipboy
Lil Fixes
Littlepips Fixes and Rebalances — Adds some minor tweaks as well as improve performance
New Vegas Anti Lag — Removes bushes, dust, grass and shrubs (keeps tumbleweeds)
LightsOut — Removes lighting effects from the game resulting in a massive FPS boost but a flat looking game
FNV Texture Optimization Overhaul Reloaded — Optimizes FNV textures, I like to use this is a baseline. I get graphical glitches using this mod, might differ for you.
Fallout.ini
- Disable Grass
- Remove fog.
- Remove the Blur on-hit effect.
- Make water will look less detailed (hardly noticeable).
- Disable VSync.
- Changes your game language to ENGLISH.
*Download link available in the FILES section
FalloutPrefs.ini
- Disable Depth-Of-Field
- Remove grass shaders
- Disable gamepad
- Disable mouse acceleration
- Reduce particles
- Remove some decals
- Disable HDR
- Make water look a bit worse for extra performance (not noticeable)
*Download link available in the FILES section
NVSE_config.ini
Prevents crashing due to not enough memory (optimizes allocation)
*Download link available in the FILES section
Suggestions
You made it at the end of the guide, you can find a CHANGELOG under each file in the «Files» section or you can see a more detailed one included with each file. After reading this guide is there anything I should add on to it? Just leave it in the comments and I will consider it. If you have any questions, be sure to ask. Finally, don’t forget to endorse if this mod helped you. THANK YOU 🙂
Как оптимизировать fallout new vegas

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Редактировать будем файл Fallout.ini, а находится он в Документах
по следующему адресу C:\Users\*user*\Documents\My Games\FalloutNV
Ниже, для вашего удобства, перед строками я дописал их номера! Естественно, в .ini файле не нужно эти самые номера нигде дописывать! Редактировать нужно только значение/число, идущее после знака "=" Например, если нужно, 0 заменяем на 1, а 1 на 0, и тд
-
Запускаем файл и первым делом отключаем вертикальную синхронизацию или VSync, т.к он наиболее требовательный к вашему FPS. Находим и редактируем строку
Шейдеры рекомендуется включать вместе с HDR (Включается в Лаунчере игры)
*узнать сколько у вас потоков можно, воспользовавшись программой CPU-Z [www.cpuid.com]
⛛FTERL1F3 в комментариях указал на полезное обсуждение, в котором приводятся еще куча полезных строчек .ini файла, которые помогут лучше настроить игру под себя. Я выбрал, как мне кажется, самые полезные параметры, которые могут послужить в пользу лучшей производительности в игре, и привожу их ниже.
Рекомендую изменять эти параметры только в крайних случаях — если комп не тянет игру даже на ультранизких
Оптимизация Fallout: New Vegas
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Возможно, для многих это боян, но я узнал лишь недавно и смог существенно повысить производительность, играть стало в несколько раз приятнее — и хорошие настройки графики, и без подтормаживаний.
Подробную инструкцию на английском можно найти здесь — эта и последующие две страницы. Для тех, кому лень читать много текста, изложу самые существенные детали, которые реально помогли мне.
Во-первых, огромное количество FPS жрет вертикальная синхронизация, поэтому ее надо убить. Простым убиранием галочки в лаунчере она не убивается. Надежнее всего убить ее в настройках драйвера видеокарты, а также открыть Fallout.ini для F3 и Fallout_default.ini для FNV и убедиться в том, что в строке
справа действительно ноль.
Во-вторых, если в Нью-Вегасе уже в лаунчере выставлены все возможные разрешения, в том числе много вариантов widescreen, то для Fallout 3 обладателям широких мониторов (например, как у меня, с разрешением 1920х1080) нужно найти в Fallout.ini строки
и установить в них требуемое разрешение по ширине и высоте.
В-третьих, обладатели видеокарт с поддержкой шейдеров 3.0 (если у вас видяха новее, чем Nvidia GeForce 6600 или ATI X1000, то у нее должна быть такая поддержка) могут включить поддержку этих шейдеров игрой, установить единицу в строке
Однако это еще не все, для полной убежденности в том, что вы включили шейдеры 3.0, нужно проделать следующие дополнительные танцы с бубном: открываем файл RenderedInfo.txt, который находится в той же папке, что и Fallout.ini. Ищем у него в конце строку Shader Package, смотрим номер. Например, это 13. Идем в директорию с игрой, в папку data/Shaders, ищем шейдерный пакет номер 13. Находим — shaderpackage013.sdp. Переименовываем или архивируем его (или удаляем, но я бы не стал, мало ли что), например, меняем расширение на bak. После этого делаем копию пакета номер 19 — shaderpackage019.sdp — и переименовываем эту копию в "shaderpackage013.sdp". Все, танцы с бубном с шейдерами 3.0 закончены
В мануале по ссылке пишут, что это может повысить FPS особенно при включенном эффекте HDR.
В-четвертых, огромный простор для оптимизации заключен в параметрах многопотоковости. Это актуально особенно для владельцев многоядерных компьютеров.
Ищем в Fallout.ini (Fallout_default.ini для Нью-Вегаса) строки:
Данные дефолтные значения установлены в расчете на 1 Гб оперативки. Если у вас больше, эти параметры смело можно повышать. В мануале рекомендуется 16 и 102 соответственно. Если хотите больше, ставьте больше, но тогда учтите, что еще надо увеличить значение расположенной ниже переменной
262144000 — рекомендованное максимальное значение даже для компов, на которых больше 4 Гб оперативки.
Далее ищем и устанавливаем представленные ниже значения для следующих переменных:
Как оптимизировать fallout new vegas
The guide is mostly written with an assumption that you’ve completed Utilities sections from Viva New Vegas or Essentials from The Best of Times, but it’ll still cover mods contained within those guides.
While the guide is focused on this particular game, most stuff shown here is applicable to other games.
Let’s be honest here, the engine did not age well. The renderer is based on now 20 year old DirectX 9, which fails to fit-in with modern GPUs and Windows. It’s extremely inefficient and CPU bound, has glaring issues with display modes, memory handling and overall stability.
As for Bethesda’s code — it also fails (horribly) to scale well with modern CPUs, something that you can see even in their latest titles.
To make things worse, Fallout New Vegas was compiled without compiler optimizations.
In short most performance issues can be summed with two words: CPU bottleneck.
Even with that fact in mind, there are some tweaks to be done on the GPU and presentation side of things that can help with the overall responsiveness of the game, despite not fixing the performance on its own.
Terminology
Things You Should Know
- Vertical Synchronization (V-Sync) — technology allowing to keep display’s scanout and refresh in phase to eliminate screen tearing, at the cost of higher latency.
(Latency lowers along with refresh rate) - G-Sync | Freesync — Variable Refresh Rate (VRR) technologies developed by NVIDIA and AMD respectively. They allow the display to adapt its refresh rate to the framerate, allowing to use V-Sync at arbitrary framerates and reduce its latency [1] .
- Multiplane Overlays (MPOs) — hardware scanout planes for the GPU. They allow for hardware image composition without any latency or performance penalty (for example displaying windows on top of each other), as well as their hardware scaling and stretching. MPOs are supported since Windows 8.1. Hardware capabilities vary between GPU manufacturers.
- Input Latency (lag) — time between input event (mouse click, keyboard press) and the event being displayed on the screen. The lower the latency, the more responsive the game feels.
There are multiple sources of latency, varying from GPU/ CPU usage, display mode, framerate count and many more — most of them are covered in this guide.
- Yes, despite popular misinformation, VRR alone doesn’t get rid of tearing. It can minimize the rolling tear however, but that varies between displays, and such, it’s not a guaranteed feature. Additionally, the latency reduction applies only at framerates below V-Sync window (display’s native refresh rate) — if framerate matches the native refresh rate, VRR engages V-Sync emulation.
Technicalities
- Presentation models:
- Flip Model — presentation model first added in Windows 7 with D3D9Ex and upgraded in DXGI in Windows 8-10.
Allows «fullscreen-level» of performance and latency. Has native VRR support in Windowed Mode. Additionally, DXGI version supports tearing (V-Sync off) in Windowed Mode, HDR and has Multiplane Overlay (MPO) support.
DXGI variant is supported only in D3D10 and upwards [2] , enforced only in D3D12, and exists only on Windows 8 and upwards.
D3D9Ex Flip Model is not feature matched and lacks any DXGI improvements.
More information here. - BitBlt Model — older presentation model used by most applications. While performing similarly to Flip Model in Fullscreen, in Windowed Mode it has worse performance and always-on V-Sync on top of already additional latency caused by additional copy operations due to being software composed.
The only presentation model for Windowed D3D9 (and lower), but still very common in D3D10 and D3D11 games.
Vulkan and OpenGL [3] use BitBlt in Windowed Mode.
- Fullscreen Exclusive (FSE) — legacy method of displaying content where application takes complete ownership of the screen. Has slow Alt-Tab due to display ownership transfer, can be problematic if games are badly coded and switch to odd resolutions or refresh rates by default. Can lose color profiles. Despite that, it offers the best feature compatibility and perfomance for games that don’t use Flip Model. Deprecated by Fullscreen Optimizations and Windowed with Flip Model for DirectX games.
Supported by every graphics API other than D3D12 - Fullscreen with Fullscreen Optimizations (Fullscreen Optimizations) — an update to FSE for DirectX added in Windows 10 1803.
Converts DirectX applications running in FSE mode into a pseudo borderless mode with Flip Model for faster Alt-Tab, lower latency, better color profile handling, and support for Windowed overlays (Xbox Game Bar, volume and brightness sliders etc.).
Because of being a Windowed Mode under the hood, it can break e.g. brightness control in old games that modify system gamma instead of window’s.
Enabled by default for every application.
More information here. - Windowed — method of displaying content in a window, always managed by DWM. Due to being a window, Alt-Tab is fast, and color profiles usually don’t have any problems. If not using Flip Model, it has worse performance compared to Fullscreen Optimizations | FSE , lacks native VRR support, has increased input latency and uses always-on V-Sync
- D3D10 and D3D11 supporting Flip Model doesn’t mean that game actually uses it (Unity and UE4 implemented Flip Model support around 2019 — 7 years after its release!).
Flip Model in Windowed Mode can be enabled in those games using Special K (D3D11 only) or Windows 11’s (22H2) Optimizations for Windowed Games (both D3D10 and D3D11) - OpenGL can be displayed using D3D11 thanks to Special K, which enables Flip Model and all its benefits along with HDR.
Nvidia drivers can also interop Vulkan and OpenGL to DXGI with Flip Model since driver version 526, albeit as the time of writing, OpenGL interop degrades performance compared to Special K’s one, while DXVK compatibility requires toggling a flag in Nvidia Profile Inspector — see here.
lStewieAl’s Tweaks and Engine Fixes
All-in-one
If you use Viva New Vegas, The Best Of Times or Wasteland Survival Guide guides, you may skip this section since it’s already included there
Installation
If they are not already installed, download lStewieAl’s Tweaks and Engine Fixes and Stewie Tweaks INI (Optional Files section) from Nexus and install them with your mod manager.
Open nvse_stewie_tweaks.ini in Mod Organizer and edit:
New Vegas Tick Fix
Stutter Remover
Installation
If it’s not already installed, download NVTF from Nexus and install with your mod manager.
Double-click on NVTF in Mod Organizer, then open NVTF.ini in the INI Files tab, and set:
This change has no effect if you don’t use V-Sync
The potential latency increase is eliminated by properly capping FPS, which is done later in the guideThis change breaks Alt-Tab functionality in Fullscreen Mode. [6]
To mitigate that either use DXVK, or Windowed Mode.
Or just don’t Alt-Tab.- D3D9 loses the graphics device if it loses the screen ownership (Alt-Tab, Sleep, etc.). To recover, it needs to either have a copy of textures in RAM, or be able to reconstruct the memory from ground up.
Fallout New Vegas, like most D3D9 games, use the first method. Thus by disabling this behavior, after Alt-Tabbing, game is in a limbo where it doesn’t know what to do.
DXVK fixes this by simply being in place of D3D9, while Windowed mode guarantees the game will never own the screen in the first place.
Graphics Drivers and Windows
Driver Updates
Not much to say here — for the best compatibility and performance, you must be using the newest driver for your graphics card.
You can check what GPU you have by opening Task Manager, and going to the Performance tab — the last GPU on the left pane is your main one.
If you don’t see any GPU there, that means your GPU is too old to use DXVK.This step is mandatory if you want to use DXVK!
Select your graphics card to go the driver download page
Windows Watermark
- Nvidia 16 series and newer
- AMD Vega and newer (single display only)
- Intel CPUs 8th Gen and newer
Make sure your Windows is activated, otherwise the watermark will kick the game into the DWM composition, which leads to increased latency, worse performance and disables VRR.
If you don’t have a GPU with MPO (Multiplane Overlay) support, you can mitigate this by disabling Fullscreen Optimizations.
(Keep in mind that this trick won’t work on modern, D3D12 games, so it’s still recommended to just activate Windows)- Type dxdiag into Windows search
- Click Save All Information and save the file.
- Open the DxDiag.txt file, press Ctrl+F and look for MPO MaxPlanes
- If the number is greater than 1, then your GPU has MPO support.
Having the watermark without MPOs will disable VRR and increase input latency and stuttering!
Virtualization
Windows 11 uses virtualization features to increase system and inter-process security. Unfortunately, this can come at a performance cost, especially on lower-end hardware.
I won’t be writing on how to disable them, because. Microsoft already made a tutorial about it.This step is not mandatory, as when it comes to security, it’s up to you to decide. Just letting you know that this exists, and even Microsoft acknowledges the fact that it can degrade perfomance.
Game Mode
- Enables AutoHDR for DXGI based games.
- Increases game’s priority when in foreground.
- Enables VRR optimizations for games using Flip Model [?] .
- Disables Windows Update.
- Disables notifications.
- Disables file indexing, if «Respect Device Power Mode Settings» is enabled in Search settings.
- Sets Game Mode power mode (Requires Balanced power plan to be active).
- Enables CPU scheduling optimizations for Ryzen CPUs.
Game Mode is enabled by default. If you had it disabled for some reason, you can enable it here.
Display Mode Differences
Presentation Problems
Flip Windowed
(DXVK with DXGI)Fullscreen
BitBlt Windowed
(D3D9, Base DXVK)- Best latency
- Variable Refresh Rate works without any problems
- HDR output
- Fast Alt-Tab
- Native support for color profiles
- Best latency and performance, especially with FSO
- HDR output (Requires DXVK)
- Variable Refresh Rate works without any problems
- Fast Alt-Tab
- Better support for color profiles
- In-Game brightness settings don’t work
- Nvidia only
- Worse performance compared to Fullscreen DXVK on Desktops due to being Laptop optimized
- Compatibility issues with overlays, for the same reason as above.
(Partially fixed by Special K)
Alt-Tab doesn’t work at all if NVTF’s pool change is enabled, unless you use DXVK
- High input lag and worse performance, especially when not using any FPS limiter and/ or using a laptop
- V-Sync is always on [4]
- Variable Refresh Rate doesn’t work natively
- AMD supports Freesync in BitBlt windows that are fullscreen, but latency and performance penalties remain
- Nvidia’s G-Sync support for BitBlt windows is broken [5]
- Despite that disabled V-Sync unlocks the framerate, window itself is V-Synced, so you don’t get any benefits.
- While AMD enables Freesync for Fullscreen Windowed BitBlt surfaces, Nvidia allows G-Sync to run with any window.
This is problematic because refresh rate can get synchronized to wrong windows, framerate may break on other displays and display stutters may occur.
Enabling it globally is a bad idea, because it disrupts normal desktop usage (e.g. screen can sync to sleeping windows).
It’s recommended to use Nvidia Profile Inspector to set G-Sync Application Mode to «Fullscreen and Windowed» in Fallout — New Vegas profile. This makes Windowed G-Sync run only when the game is running.
Keep in mind that even with this method, this G-Sync implementation is still buggy — if you get any of the forementioned issues, disable it.
Never enable Windowed G-Sync globally!
Translation Magic
If you use Linux, most of this is irrelevant, since Proton on Linux obviously uses DXVK already.
Things about DXVK you must acknowledge:
DXVK improves performance in mainly draw call (CPU) bound scenarios (e.g. draw distance), and usually doesn’t help much in GPU bound ones (e.g. resolution)
It is possible that DXVK won’t change anything for you, or even make things worse
- A Vulkan 1.3 driver
- A VK_EXT_robustness2 driver extension
Nvidia GPU laptops must use the DXGI interop (see below).
Using it on desktops is not required, but highly recommended for the most optimal experienceAMD GPUs are more prone to shader issues on Windows (situation is completely reversed on Linux)
AMD dGPU laptops lacking direct dGPU output can not use DXVK due to presentation issues. (Integrated graphics work fine.)
(Vulkan runs in a broken state, GPU is underutilized and can’t use proper fullscreen mode — on Nvidia this is resolved by using DXGI presentation, AMD lacks such feature).Intel GPUs from 6th Gen and newer can work provided you have newest drivers installed.
DXVK is broken past the 1.10.1 version.
Don’t expect a big performance difference, if any, since the game will still be mostly GPU bound.Arc GPUs should work fine, but are untested.
- Transparency multisampling uses dithering — (DXVK handles alpha to coverage differently than drivers)
- Broken water reflections (rare, most reports come from older AMD GPUs)
- Broken lights and artifacting (rare, most reports come from older AMD GPUs)
Due to DXVK’s nature it relies on shader cache, which is compiled during the first use of that shader.
Because of that you can experience increased short stutter at the beginning of your playthrough.
This is completely normal, and will not reoccur after compilation has finished.
DXVK-GPLAsync patch by Ph42oN and Sporif alleviates this problem thanks to making the compilation asynchronousDXVK 2.0 and newer precompile shaders on launch, although at the time of writing, on Windows, this feature is Nvidia only. Ph42oN’s async patch uses both methods, so it’s safe to use on all GPU manufacturers.
HDR-Mod
Displays the game at bit depth higher than 8.
Upgrades render targets to 16 bit.
Known quirks and issues
- Any images produced by the game that were meant to be in 8 bit (screenshots, save images) are distorted due to lack of color conversion.
This is purely visual and doesn’t affect gameplay.
New Vegas Reloaded fixes save images.
For screenshots it’s recommended to use Game Bar, Steam or your tone mapping utility.
Installation
Download the latest DXVK version from Nexus.
If you have a HDR display, you can select the HDR version.
GPUs lacking VK 1.3 support or having issues with 2.0, must use the 1.10.3 version.
Intel GPUs need to use the 1.10.1 version.
Extract archive contents into your Fallout New Vegas root folder.
Enabling Flip Model (DXVK with DXGI)
At the time of writing, this feature is Nvidia only!
Nvidia resets those settings on driver updates! Make sure to reapply them after updating.
Thanks Nvidia!-
Enable Windowed mode in FalloutCustom.ini.
[Display]
bFull Screen=0It’s recommend to use Special K, since it configures the interop automatically and applies other compatiblity fixes.
It also resolves the settings issue mentioned above.In case you don’t want to, or can’t use Special K, you can follow the steps below.
If you don’t see those options, then your driver is not up to date!
- Select the setting and click on Show bit value editor on the top bar (last button).
- In the first column, check bit #00 and #19.
These flags enable DXVK support and fix forced promotion to FSE in some games.
Recommended FPS Limiters and Their Configurations
(Not) Pushing the Limits
Always limit your framerate to an amount you can actually achieve, otherwise you won’t get any benefits!
Letting your GPU overwork itself has a big latency impact, so try to cap your framerate at such value, where your GPU doesn’t sit at constant 100% usage.
Running at smoother, lower framerate is always better than high, albeit laggy and stuttery one.Recommended Setups
V-Sync
- Framerate must be capped slightly below refresh rate to reduce latency.
V-Sync on its own is NOT a limiter. Using it as one introduces a massive latency penalty.
This workaround applies only to RTSS and D3D9 Special K.
(Not needed if you use Special K + DXVK with DXGI )Driver limiters are not precise enough to pull this off without risking stutter.
G-Sync | Freesync
- V-Sync must be enabled, in order to fully get rid of tearing.
- Framerate must be capped below refresh rate, in order for VRR to not disengage and fallback to V-Sync, as this causes a very big increase in latency.
No V-Sync
- No special prerequisites.
So many options.
Enter your refresh rate here for automatic calculation of FPS limits. You can find your exact refresh rate here.
If you don’t use, or not have VRR, it’s best to limit your framerate to fractions of your refresh rate. (30 at 60hz, 72 at 144hz, etc.)
Click on the cards below to show the instructions for each limiter.
Special K
Warning!
- Special K may conflict with Riva Tuner. If the game crashes or SK doesn’t show up in game, in RTSS settings, enable Use Microsoft Detours API hooking, or set injection delay to 30000
- Special K’s interface in D3D9 breaks water reflections when visible. Simply not having Special K’s interaface visible fixes the issue.
- Special K’s Vulkan support is currently limited to Nvidia GPUs.
Calculated values are not provided because Special K already does that automatically, and with higher precision.
Installation
- Download the Special K Archive from the Stable section, then extract SpecialK32.dll to your Fallout New Vegas root folder and rename it to dinput8.dll
- Download the archive with preconfigured settings and extract its content to your root folder.
If you use DXVK, on the first launch Special K will ask you to enable DXVK support/ Vulkan bridge. Click Yes and relaunch the game if needed.
In right click menu select your refresh rate
Click on Advanced and select the Latent Sync (VSYNC -Off-) modeOptional — Configuring Latent Sync to get rid of tears
It’s best to do this in-game!
In Latent Sync menu, select Visualize Tearlines and use Sync offset slider so the tearing is not visible.
Disable Visualize Tearlines when you decide you are satisfied with result.
It is possible that you won’t see tearing out of the box.Laptops with dedicated GPUs that do not have MUX switches for a direct dGPU Display connection can have problems with hiding the tearline.
While it may be impossible to hide it completely, latency benefits are still applicable.Some monitors have too small vertical blanking, so it’s possible to not fully hide the tearing without timing modifications — if you wish to pursue this topic, create a custom resolution with increased Vertical Blanking in your driver or with Custom Resolution Utility
It’s best to first test the resolution in the driver settings, otherwise you may lock out your display
The subtraction is needed only for D3D9!
The preset included with the guide already optimizes V-Sync for DXGI, so you only need to select the limit.In right click menu select your refresh rate, then Ctrl-Click on the Framerate Limit bar and subtract 0.05
- The bias option is not needed for lower values.
Your configuration should look similar to this: (picture shows V-Sync configuration on DXVK + DXGI)
Nvidia Exclusive — HDR output
- Open the HDR menu at the top of Special K’s control panel menu and press the HDR Setup button.
- Select the scRGB HDR option from the HDR Calibration widget.
- Restart the game.
- For more information, see Special K Wiki.
RivaTuner Statistics Server
Installation
- Install and launch RTSS. Open your System Tray (the triangle pointing upwards on the taskbar) and click on the RTSS icon to open it
- Press green Add button and select FalloutNV.exe
- Set Application Detection Level to Low
- Set Framerate Limit to:
- No V-Sync
(RefreshRate * (1 — RefreshRate * 0.00028))
- Enable Passive Waiting
- Set framerate limiter to Front Edge Sync
Your configuration should look similar to this:
NVIDIA | AMD driver
NVIDIA
Configuration
- Open NVIDIA Control Panel, go to Program Settings
- Select FalloutNV.exe. If it’s not present, add it manually
- In settings, set Max Frame Rate to:
- V-Sync | No V-Sync
(RefreshRate * (1 — RefreshRate * 0.00028))
Your configuration should look similar to this:
Configuration
- Open AMD Software: Adrenaline Edition, go to Gaming tab
- Select Fallout New Vegas or search for it in the bar. If not present, click on the three dots and add the executable manually.
- In games’s menu, enable Radeon Chill™️ and set Max FPS to:
- V-Sync | No V-Sync
(RefreshRate * (1 — RefreshRate * 0.00028))
Your configuration should look similar to this:
Decompressing Records
It’s recommended to do it after you are done with installing all mods in your modlist.
The Process
- If you don’t have xEdit already set up, follow this guide.
- Press Ctrl+E in MO2 and select the xEdit executable.
- Add -IKnowIllBreakMyGameWithThis to the Arguments text box.
- Download the Decompress Records script from Nexus.
- From the downloaded archive, extract Decompress Records.pas into the Edit Scripts folder contained in the xEdit folder.
- Run xEdit, then load every plugin.
- Once the background loader finishes, press Ctrl+A then right-click and Apply script.
- Type Decompress Records, then apply.
It’s recommended to remove the argument line you added in step 3.
Are these questions really frequent?
I can’t use DXVK, and I need to Alt-Tab — am I out of luck?
[Display]
bFull Screen=0Why does Special K show D3D11 instead of Vulkan when using DXVK with DXGI?
Any way change brightness in Windowed Mode?
Do texture mods really have an impact on performance?
You talk about HDR. I thought FNV already had it?
DXVK is breaking HDR after exiting the game!
Is dgVoodoo 2 a viable alternative to DXVK?
Is it possible to use D3D9Ex in Fallout New Vegas?
Finish
The End?
I recommend checking this guide from time to time — We’re not done yet.
If you found this guide helpful, share it with others or support me on Ko-Fi or Patreon
- Flip Model — presentation model first added in Windows 7 with D3D9Ex and upgraded in DXGI in Windows 8-10.