Фильтрация графики sd starcraft что это
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Фильтрация графики sd starcraft что это

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Graphics parameters

The “Anti-aliasing” parameter is processed by the graphics card .

This option is responsible for smoothing jagged edges of objects. There are two technologies: MSAA and CSAA. These technologies work together, but only in some settings, as CSAA is essentially an extension of MSAA.

It is recommended to reduce the value on weak devices to improve performance.

The specified parameter has the following setting options:

  • The “NONE” option;
  • The “MSAA2X” option;
  • The “MSAA4X” option;
  • The “MSAA8X” option;
  • The “CSAA8X” option;
  • The “CSAA16X” option;
  • The “CSAA8xQ” option;
  • The “CSAA16xQ” option.

Example of “Anti-aliasing” parameter when the “NONE” option is activated:

Example of “Anti-aliasing” parameter when the “MSAA2X” option is activated:

Example of “Anti-aliasing” parameter when the “MSAA4X” option is activated:

Example of “Anti-aliasing” parameter when the “MSAA8X” option is activated:

Example of “Anti-aliasing” parameter when the “CSAA8X” option is activated:

Example of “Anti-aliasing” parameter when the “CSAA16X” option is activated:

Example of “Anti-aliasing” parameter when the “CSAA8xQ” option is activated:

Example of “Anti-aliasing” parameter when the “CSAA16xQ” option is activated:

FXAA parameter

The “FXAA” parameter is processed by the graphics card .

This parameter is exactly the same antialiasing algorithm as the previous one. Its advantage is that it is not very demanding on the graphics card, which has a positive effect on frame rate and smooths out the display well. Its main disadvantage is that it blurs the image a lot.

It is recommended to enable on weak devices to improve image quality.

The specified parameter has the following setting options:

  • The “Off” option;
  • The “On” option.

Example of the “FXAA” parameter when the “On” option is enabled:

Example of the “FXAA” parameter when the “Off” option is enabled:

Model filtering parameter

The “Model filtering” parameter is processed by the graphics card .

This parameter is responsible for improving the image quality of textures on surfaces that are heavily tilted relative to the camera, i.e. your character’s gaze. In this case, it refers to various models. For example, weapons in hand, costumes, artefacts, backpacks, containers and decoration models. The effect of this parameter on performance is minimal.

It is recommended to reduce the value on weak devices to improve performance.

The specified parameter has the following setting options:

  • The “No” option;
  • The “Bilinear” option;
  • The “Trilinear” option;
  • The “Anisotropic 2x” option;
  • The “Anisotropic 4x” option;
  • The “Anisotropic 8x” option;
  • The “Anisotropic 16x” option;

Example of the “Model filtering” parameter when the “No” option is enabled:

Example of the “Model filtering” parameter when the “Bilinear” option is enabled:

Example of the “Model filtering” parameter when the “Trilinear” option is enabled:

Example of the “Model filtering” parameter when the “Anisotropic 2x” option is enabled:

Example of the “Model filtering” parameter when the “Anisotropic 4x” option is enabled:

Example of the “Model filtering” parameter when the “Anisotropic 8x” option is enabled:

Example of the “Model filtering” parameter when the “Anisotropic 16x” option is enabled:

Block filtering parameter

The “Block filtering” parameter is processed by the graphics card .

This parameter is responsible for improving the image quality of textures on surfaces that are heavily tilted relative to the camera, i.e. your character’s gaze. In this case, it refers to the surfaces of the landscape, buildings and all other structures that are constructed with blocks.

It is recommended to reduce the value on weak devices to improve performance.

The specified parameter has the following setting options:

  • The “No” option;
  • The “Bilinear” option;
  • The “Trilinear” option;
  • The “Anisotropic 2x” option;
  • The “Anisotropic 4x” option;
  • The “Anisotropic 8x” option;
  • The “Anisotropic 16x” option;

Example of the “Block filtering” parameter when the “No” option is enabled:

Example of the “Block filtering” parameter when the “Bilinear” option is enabled:

Example of the “Block filtering” parameter when the “Trilinear” option is enabled:

Example of the “Block filtering” parameter when the “Anisotropic 2x” option is enabled:

Example of the “Block filtering” parameter when the “Anisotropic 4x” option is enabled:

Example of the “Block filtering” parameter when the “Anisotropic 8x” option is enabled:

Example of the “Block filtering” parameter when the “Anisotropic 16x” option is enabled:

Block texture quality parameter

The “Block texture quality” parameter is processed by the graphics card .

This parameter changes the texture quality of terrain surfaces, buildings and all other structures that are constructed with blocks. The higher the texture quality, the more detailed and realistic the world’s objects and environments become.

It is recommended to reduce the value on weak devices to improve performance.

The specified parameter has the following setting options:

  • The “Low” option;
  • The “Medium” option;
  • The “High” option;
  • The “Maximum” option.

Example of the “Block texture quality” parameter when the “Low” option is enabled:

Example of the “Block texture quality” parameter when the «Medium» option is enabled:

Example of the “Block texture quality” parameter when the «High» option is enabled:

Example of the “Block texture quality” parameter when the «Maximum» option is enabled:

Model texture quality parameter

The “Model texture quality” parameter is processed by the graphics card .

This parameter changes the texture quality of weapons in hands, as well as costumes, artefacts, backpacks, containers and various decorations. This is one of the main parameters that affects the graphics.

It is recommended to reduce the value on weak devices to improve performance.

The specified parameter has the following setting options:

  • The “Low” option;
  • The “Medium” option;
  • The “High” option;
  • The “Ultra” option.

Example of the “Model texture quality” parameter when the “Low” option is enabled:

Example of the “Model texture quality” parameter when the «Medium» option is enabled:

Example of the “Model texture quality” parameter when the «High» option is enabled:

Example of the “Model texture quality” parameter when the «Ultra» option is enabled:

Particle resolution parameter

The “Particle resolution” parameter is processed by the graphics card .

This parameter is responsible for the number of pixels used to display particles in the game. The higher the resolution of the particles, the sharper and more detailed the various effects will be.

It is recommended to reduce the value on weak devices to improve performance.

The specified parameter has the following setting options:

  • The “Default” option;
  • The “Low” option.

Example of the “Particle resolution” parameter when the «Default» option is enabled:

Example of the “Particle resolution” parameter when the «Low» option is enabled:

Brightness parameter

The “Brightness” parameter is processed by the graphics card .

This parameter adjusts the brightness. The higher the value, the brighter the picture of the game itself.

Does not affect the performance of the game.

The specified parameter has the following setting options:

Example of the “Brightness” parameter when the «100%» option is enabled:

Example of the “Brightness” parameter when the «0%» option is enabled:

Bloom parameter

The “Bloom” parameter is processed by the graphics card .

This parameter adds a glow effect to all light sources except the sun and the moon.

It is recommended to disable on weak devices to improve performance.

The specified parameter has the following setting options:

  • The “Off” option;
  • The “On” option.

Example of the “Bloom” parameter when the «Off» option is enabled:

Example of the “Bloom” parameter when the «On» option is enabled:

Soft particles parameter

The “Soft particles” parameter is processed by the graphics card .

This parameter affects tracers and particle types. It is very noticeable on anomalies and on artefacts.

It is recommended to disable on weak devices to improve performance.

The specified parameter has the following setting options:

  • The “Off” option;
  • The “On” option.

Example of the “Soft particles” parameter when the «Off» option is enabled:

Example of the “Soft particles” parameter when the «On» option is enabled:

Vegetation parameter

The “Vegetation” parameter is processed by the graphics card .

This parameter, depending on its value, adds extra grass on the ground.

It is recommended to reduce the value on weak devices to improve performance.

The specified parameter has the following setting options:

  • The “Medium” option;
  • The “High” option.

Example of the “Vegetation” parameter when the «Medium» option is enabled:

Example of the “Vegetation” parameter when the «High» option is enabled:

Grass quality parameter

The “Grass quality” parameter is processed by the graphics card .

This parameter affects the drawing range, quality and effects of additional grass.

It is recommended to reduce the value on weak devices to improve performance.

The specified parameter has the following setting options:

  • The “Very low” option;
  • The “Low” option;
  • The “Medium” option;
  • The “High” option;
  • The “Very high” option.

Example of the “Grass quality” parameter when the «Very low» option is enabled:

Example of the “Grass quality” parameter when the «Low» option is enabled:

Example of the “Grass quality” parameter when the «Medium» option is enabled:

Example of the “Grass quality” parameter when the «High» option is enabled:

Example of the “Grass quality” parameter when the «Very high» option is enabled:

Godrays parameter

The “Godrays” parameter is processed by the graphics card .

This parameter adds the effects of rays of light from the sun and the moon.

It is recommended to disable on weak devices to improve performance.

The specified parameter has the following setting options:

  • The “Disabled” option;
  • The “Medium” option;
  • The “High” option.

Example of the “Godrays” parameter when the «Disabled» option is enabled:

Example of the “Godrays” parameter when the «Medium» option is enabled:

Example of the “Godrays” parameter when the «High» option is enabled:

Shell casings on the ground parameter

The “Shell casings on the ground” parameter is processed by the graphics card .

This parameter displays casings on the ground from firearms.

This parameter is currently not operational.

The specified parameter has the following setting options:

  • The “Off” option;
  • The “On” option.

Example of the “Shell casings on the ground” parameter when the «Off» option is enabled:

Example of the “Shell casings on the ground” parameter when the «On» option is enabled:

Equipped weapon parameter

The “Equipped weapon” parameter is processed by the graphics card .

This parameter displays equipped weapons (added to the active slot) on the backs of characters. Weapons on the back are only displayed if the character is not holding them.

It is recommended to disable on weak devices to improve performance.

The specified parameter has the following setting options:

  • The “Off” option;
  • The “On” option.

Example of the “Equipped weapon” parameter when the «Off» option is enabled:

Example of the “Equipped weapon” parameter when the «On» option is enabled:

Bullet holes parameter

The “Bullet holes” parameter is processed by the graphics card .

This parameter adds traces from hits on objects. Now the tracks only remain on the ground.

It is recommended to disable on weak devices to improve performance.

The specified parameter has the following setting options:

  • The “Off” option;
  • The “On” option.

Example of the “Bullet holes” parameter when the «Off» option is enabled:

Example of the “Bullet holes” parameter when the «On» option is enabled:

Render distance parameter

The “Render distance” parameter is processed by the processor .

This parameter changes the overall drawing range. It affects the visibility of the players.

It is recommended to reduce the value on weak devices to improve performance.

The specified parameter has the following setting options:

  • The “Low” option;
  • The “Medium” option;
  • The “High” option;
  • The “Maximum” option.

Example of the “Render distance” parameter when the “Low” option is enabled:

Example of the “Render distance” parameter when the «Medium» option is enabled:

Example of the “Render distance” parameter when the «High» option is enabled:

Example of the “Render distance” parameter when the «Maximum» option is enabled:

Particle draw parameter

The “Particle draw” parameter is processed by the processor .

This parameter changes the range of anomalies drawing.

It is recommended to reduce the value on weak devices to improve performance.

The specified parameter has the following setting options:

  • The “Low” option;
  • The “Medium” option;
  • The “High” option;
  • The “Maximum” option.

Example of the “Particle draw” parameter when the “Low” option is enabled:

Example of the “Particle draw” parameter when the «Medium» option is enabled:

Example of the “Particle draw” parameter when the «High» option is enabled:

Example of the “Particle draw” parameter when the «Maximum» option is enabled:

Field of view parameter

The “Field of view” parameter is processed by the processor .

Changes the angle of view of the character. High value can cause image distortion.

The performance of the game is slightly affected.

The specified parameter has the following setting options:

Example of the “Field of view” parameter when the «70» option is enabled:

Example of the “Field of view” parameter when the «110» option is enabled:

Soft lighting parameter

The “Soft lighting” parameter is processed by the processor .

This parameter affects the smoothness of the transition from illuminated parts of a location and objects to more shaded areas. A high value will make the lighting appearance more realistic.

It is recommended to disable on weak devices to improve performance.

The specified parameter has the following setting options:

  • The “Disabled” option;
  • The “Medium” option;
  • The “High” option.

Example of the “Soft lighting” parameter when the «Disabled» option is enabled:

Example of the “Soft lighting” parameter when the «Medium» option is enabled:

Example of the “Soft lighting” parameter when the «High» option is enabled:

Detail parameter

The “Detail” parameter is processed by the processor .

This parameter affects the drawing range of weapons in the hands of characters, as well as the costumes worn by them, artefacts, backpacks and various decorations that have a model structure.

It is recommended to reduce the value on weak devices to improve performance.

The specified parameter has the following setting options:

  • The “Low” option;
  • The “Medium” option;
  • The “High” option;
  • The “Maximum” option.

Example of the “Detail” parameter when the “Low” option is enabled:

Example of the “Detail” parameter when the «Medium» option is enabled:

Example of the “Detail” parameter when the «High» option is enabled:

Example of the “Detail” parameter when the «Maximum» option is enabled:

StarCraft Remastered скачал игру а она с мультяшным модом, как его переключить обычный HD?

Как раз в него щас играю, у меня лицензия в Battle.nеt, это не мод, это платное длс, у меня оно не куплено, потому что нах мне это) но знаю как отключить, зайди в Коллекция (в гл.меню) там выбери "стандартные облики" категория (облики войск и строений) и активируй, а еще на F5 можно графон прямо во время игры на классический переключать и обратно 🙂

StarCraft: Remastered – How To Swap New & Old-School Graphics

There’s one cool feature you might not know about in StarCraft: Remastered. With the press of a button — or a trip to the options menu, you can instantly swap between old and new graphics. If you bought StarCraft: Remastered, and don’t think it looks like much of an improvement — prepare to get your socks figuratively knocked off.

HD enhancements weren’t the only change to StarCraft: Remastered. So old-school fans might be completely put-off by the new voice acting in the game. All the units have “new” voice-lines — it’s just new actors reading the old script — but it’s just close enough, not everyone is noticing the difference. Those that are noticing, and going a little crazy. “Did it always sound like this?” you might ask. Well, we have your answer. No, it did not always sound like this, and you can switch back and forth freely for the best possible experience.

More StarCraft: Remastered guides on Gameranx:

How To Swap New & Old-School Graphics

There are two settings you’ll want to access in the options menu — graphics and audio. You can customize your options and play with new graphics / old audio, or old graphics / new audio. It’s all in the options, but there’s another way to instantly swap between the display graphics in-game, giving you a clear picture at all the in-game improvements to each character sprite.

  • To Swap Between Old / New Graphics In-Game:
    • Presss [F5]

    It’s a tiny feature almost no one in the press is talking about, and it’s also one of the best features in the game. Swapping between old /new to compare isn’t exactly a brand-new game-changing addition, but it’s one we greatly appreciate. Other games, like the remaster of Halo: Combat Evolved also included a quick-change button, revealing that our imaginations always made old games look better than they did in reality.

    The original (non-upgraded) version of StarCraft is still available for free on Blizzard’s official platform. Download the installer right here. It’s required before purchasing StarCraft: Remastered.

    Сравниваем графику StarCraft: Remastered с оригинальной StarCraft

    Кстати, прямоугольные полосы у оригинального StarCraft по бокам — это не баг, а фича, так как игра предназначена для «квадратных» 4:3 мониторов. А вот StarCraft: Remastered доработан для широкоэкранных экранов, поэтому этих полос там и нет. Что весьма удобно — видно куда больше, и приходится меньше скроллить.

    А если обновленной графики вам недостаточно, мы собрали пять веских причин, по которым вам стоит сыграть в StarCraft: Remastered.

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