What is the max level of dwellers in Fallout Shelter?
What is the max level of dwellers in Fallout Shelter?
Your dwellers can level up until Level 50. Each level of your dweller will increase their health points. The S.P.E.C.I.A.L. stats will be capped at 10 for training.
How do you cheer up dwellers in Fallout Shelter?
Since the radio studio boosts Happiness in the Vault, placing high Charisma dwellers inside the radio room will increase everyone’s happiness greatly. Give them some time with the opposite sex in the living rooms. It will lift their spirits and make them happy.
How fast do dwellers level up?
After three hours from a Vault dweller’s birth, they will become an adult and thus be assignable. If a dweller is dragged into a room while an incident is occurring, they will run back to their previous location or role once the incident is over.
Do dwellers heal over time?
Your dwellers will recover over time (health and radiation) if you have enough food and water and if they are currently in the vault. If you lack food, your dwellers will lose health slowly. If you lack clean water, your dwellers will get irradiated slowly.
What Does a Red Health Bar Mean in Fallout Shelter?
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In Fallout Shelter, having red in your health bar means that your dweller is irradiated.
When a dweller is irradiated, it affects their happiness. The way to cure this is with RadAway – which you can craft yourself if you’re able to build a Science Lab.
But let’s look more into radiation damage and see how you could handle it.
Curing Radiation
Curing a dweller’s radiation will help raise said dweller’s happiness. This will help raise your vault’s overall happiness level as well.
In order to cure a dweller’s irradiation, you need RadAway.
If you don’t already have RadAway, you can build a Science Lab to have dwellers craft some.
After building a Science Lab you should staff it with high intelligence dwellers. This is so you can get RadAway quicker.
Once you have RadAway, you just need to select your irradiated dweller and then tap the RadAway button – and that should cure them of their radiation!
How Did My Dweller Get Irradiated?
If you recently had a ghoul attack, or if you fought ghouls on a recent quest, this is the most likely way your dweller got irradiated.
But glowing enemies such as glowing radroaches can also irradiate your dwellers.
Due to this, it is important to always have RadAway on hand.
And make sure to always send RadAway on quests with your dwellers too. That way you can take care of radiation as soon as it happens.
How do I use Stimpaks and RadAways on Dwellers in the Wasteland?
So, in Fallout Shelter, whenever I send my Dwellers to the Wasteland, I give them five Stimpaks and five RadAways, but they never use them when they are injured/radiated. I don’t know how to make my Dwellers use them. How do I do this?
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There is no way to force them to use them, they will just use them on their own until their stock you give them when you send them out goes away.
Nothing (that is in the game right now) can cause them to die in a single attack that they would not be able to heal from so no worries there. When they get up to the radiation amount a RadAway would heal then they will use one, then their health is low enough for a Stimpack to fill it up, they will use it.
A good ratio is 2 to 1 from Stimpacks to Radaway. I generally will send out my guys with 20 Stim Packs and 10 Rad Aways though they will often still return with a RadAway or two on them. I will also do 15 and 10 if I am low. Your residents will never need RadAway unless you run low on water so as long as that is ok do not fear sending more with your guys in the wastes.
Fallout Shelter: How to get more Stimpaks and Radaways
Fallout Shelter has two items that can really help you when your dwellers are getting mauled by disasters, attacked by raiders, and ravaged by hunger and thirst. Radaways will get rid of the radiation, and Stimpaks will heal the damage that your dwellers will take over time. Radaways and Stimpaks can be a bit few and far between, but if you know how to keep them coming, you can earn a ton of them. Read on for some tips and cheats for more Stimpaks and Radaways!
Science labs need to be built in order to get more Radaways and Medbays need to be built in order to get you more Stimpaks. If you want to speed along the timers, then set the time ahead on your phone or tablet by however long it takes for it to cool off. Then go back to the game and you will be able to collect them. If you set the time back to normal, you won’t mess the timers up either, so win/win for you.
Merging rooms is the best way to keep the gravy train rolling when you’re not playing actively. Merge two or three of the Science lab and the Medbays together and it will take longer to get them ready to go (unless you have more dwellers assigned to each one). This is the best strategy if you don’t play all that often or you don’t check the game more than 3-4 times per day or so.
You can upgrade your rooms at any time, but if you wait until after you merge rooms, the price-per-space for upgrading each room will drop considerably. The benefit-per-space will be just the same, but you will pay either (for example) 250 bottle caps for the first upgrade of a single room, 375 caps for a double room or 500 caps for the first triple room upgrade.
Dwellers need specific skills to excel at these two rooms. Intelligence, specifically, is the SPECIAL skill that has an effect on both of these rooms in particular. The higher the intelligence level of those who work in the room, the quicker they will produce Stimpaks and Radaways and the happier they will be while they are doing it.
Other ways to get Stimpaks and Radaways include opening lunchboxes and collecting them. They are never a guarantee coming from lunch boxes, but they are often included among the awards earned from them. Keep opening lunchboxes and you might find more and more of them.