fallout new vegas как перераспределить навыки
Перейти к содержимому

fallout new vegas как перераспределить навыки

  • автор:

Fallout new vegas как перераспределить навыки

Статус: Offline

Автор: PR0 6AM3R
Автор перевода: HydRa
Версия: 1.0
Распространение: Ни при каких условиях

Добавлено: 10 Май 2011
Просмотров: 43757 | Загрузок: 9318 | Комментарии: 55

Данный мод позволяет Вам сделать «перерождение» своего персонажа. C помощью терминалов, Вы можете изменить стартовые перки, очки SPECIAL, очки навыков, ваш уровень, имя и внешность.

Кроме того, есть возможность изменить очки SPECIAL, используя книжку из Fallout 3 (ностальгия) И еще: сами терминалы находятся в доме Дока Митчелла, в комнате, где начинается игра (не пропустите)

после прох-ния Lowesomeroad у меня упали навыки

artindor

artindor
Светошумовые (или как их там) гранаты использовал? Если да, то это из-за них. Ничем не лечится, вариант — найти сейв, где было все в порядке, и начать играть с него.
Ну, или вспомнить, как оно было, и использовать читы для исправления ситуации.

  • пожаловаться
  • скопировать ссылку

Olly-alpha
Слетает, когда игрока оглушает ЭД-Э и улетает к Улиссу. Вроде, тогда.

  • пожаловаться
  • скопировать ссылку

ULTR19
Вообще этот баг был с самого начала и его не пофиксили. Если Курьера как-то заденет взрывом от этих гранат, у него обнуляются все статы. Навсегда.

  • пожаловаться
  • скопировать ссылку

Olly-alpha
Вроде исправили потом, когда я играл в меня кидал Улисс, но статы не обнулялись

  • пожаловаться
  • скопировать ссылку

Olly-alpha
Иногда и консольные команды не помогают — при перезагрузке или смены локации, опять все по нулям. Баг наш. родной, не помню где — но обсуждалось, что в английской версии его нету. Бывает есть, а может и не появиться — если-бы он (баг) был стабилен, то отдельный фикс был-бы. Случается и на последнем апдейте, в том числе и на лицензии скачаной со Стима (был свидетелем подобного у знакомого).

  • пожаловаться
  • скопировать ссылку

NTrojan
Значит, тут как повезет. У меня вообще ни разу ничего подобного не было, но я и под гранаты старалась не попадаться, знала заранее, чем это обернется. А другие страдают, фикса этого бага точно не было. Может, кто-то самостоятельно сделал, я не в курсе, но официально ничего не правили.

Uyrgen
Я вообще не о перезагрузке и смене локации, а о прописывании себе навыков вручную. А что делать, если баги. Я сама против читов, но Вегас такой забагованный, что тут просто невольно приходится их юзать.

  • пожаловаться
  • скопировать ссылку

Olly-alpha
Дык и я о том-же. Выражусь более понятно — когда ловим этот баг со светошумовыми гранатами в Разломе. То читы на повышение обнуленных навыков могут не помочь — вроде-бы вернули все на свои места, но при перезагрузке или смене локации, опять те навыки, что подверглись действию бага — могут сброситься на 0. Я дважды имел с этим дело, в одном из 9 прохождений (с этим аддоном проходил 4 раза). Лучше все-таки вернуться и переиграть со старого сейва, где ГГ еще не "покоцали" этой гранатой. (Или сам(а) себя).
Я тоже против читов — но с багами приходиться как-то бороться, то квест повиснет, то непись исчезнет. Правда не брезговал откатывать уровень ГГ с 50 на 20 (несколько раз), что-бы поболее "прокачаться", да и играть не очень интересно, когда опыт уже не капает.

Complete Respec

Allows you to completely reconfigure everything about your character, including re-allocating all skill increases and S.P.E.C.I.A.L. whilst preserving any bonuses from skill books, etc. Correctly removes all perks from all DLC and mods, and includes patches for More Perks and More Traits to ensure that all the perk effects are reverted.

DLC requirements

DLC name
Dead Money
Honest Hearts
Old World Blues
Lonesome Road
Gun Runners' Arsenal

Nexus requirements

Mod name Notes
JIP LN NVSE Plugin

Off-site requirements

Mod name Notes
xNVSE

Credits and distribution permission

  • Other user’s assets All the assets in this file belong to the author, or are from free-to-use modder’s resources
  • Upload permission You are not allowed to upload this file to other sites under any circumstances
  • Modification permission You must get permission from me before you are allowed to modify my files to improve it
  • Conversion permission You are not allowed to convert this file to work on other games under any circumstances
  • Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
  • Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
  • Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets

Author notes

I give permission for any of my mods to be translated and uploaded to the Nexus. You do not need to ask me first. For any other changes, please contact me first.

Please consider the following recommendations for translations:

1. Please clearly state the mod version of your translation and link back to the original file, so users can check they have an up-to-date version.
2. Do not change the name of any files, including the mod esp/esm files. This is because some other mods may search for the mod by name in their own scripts.
3. Also, do not translate or change the name of any options contained in INI files, since these are referenced by name in scripts too. However, you can freely change any instructions contained in INI files.
4. You can post your translated esp/esm files along with any of the original mod assets, and you do not need to ask for permission. However, please consider posting only the esp/esm file whenever possible, and requiring users to download the original file for the assets. This will allow the users to endorse the original file and contribute to downloads to help mod visibility.
5. If you find any scripted messages (created by the functions MessageEx ot MessageExAlt) that cannot be translated without editing the script, please contact me and I will move the message to a form instead.

File credits

This author has not credited anyone else in this file

Donation Points system

This mod is opted-in to receive Donation Points

Version 3.22

  • Now compatible with Character Creation Streamlined.

Version 3.21

  • Added check for reward perks that are marked as playable but have a level requirement of 0.

Version 3.20

  • Added checks to ensure that the correct version of NVSE and JIP LN NVSE are installed.

Version 3.1

  • Fixed Implant GRX not working correctly after respec.
  • Fixed reward perks with multiple ranks not being restored correctly.
  • Script improvements and optimisations.

Version 3.0

  • Bonuses from skill books and bobbleheads are preserved thoughout the respec process meaning the old workarounds have been removed.
  • Perks from all mods will be removed when respec'ing (but not necessarily undone depending on how the mod in question works — see the "Compatibility" section in the description).
  • Tale of Two Wastelands patch is no longer required — the base mod works just fine for TTW.
  • Added patches for More Perks and More Traits.
  • Changed how reputation is handled.

Version 2.2

  • Fixed old traits not being removed when respec'ing.

Version 2.1

  • Removed obsolete skill book.

Version 2.0

  • Mod re-write, restructure, and general cleaning of all the scripts.
  • Tale of Two Wasteland support is now implemented by way of a patch.

Straight donations accepted

Description

Complete Respec allows you to completely remake your character. I was always bothered by the permanency of all the decisions you made during character progression, now nothing is permanent — it can all be re-done.

This mod works by resetting your character back to their level-1 state, whilst remembering a few important things such as reward perks, and then giving you all your experience back so you can level up all over again. This means you are free to pick new perks at level-up and completely re-allocate all your skill points however you wish.

You are also given the option to change anything else you want about your character. So that means name, S.P.E.C.I.A.L., tag skills, traits, appearance and race (meaning this mod is the only safe way to change race without the game removing all your perks) — basically you can re-do everything you’ve ever chosen during character generation and leveling-up.

To respec your character you must be level 2 or higher. Use the Vit-o-Matic Vigor Tester in Doc Mitchell’s house again, and pay attention to the warning which is displayed.

When respec’ing you retain all bonuses from Skill Books and Bobbleheads, etc. Intense Training, Tag!, and other such bonuses are removed, but you’re free to get them again if you re-select those perks. The bonus SPECIAL point gained from completing Lonesome Road is also removed, but you will get the chance to re-allocate it again when you’re done. Implant bonuses are preserved, but they are removed whilst respec’ing and re-added once finished. This means they don’t show up when you’re given the option to re-allocate your SPECIAL so you’ll need to remember which ones you have (so that you don’t put a SPECIAL to 10, forgetting that you get a free +1 from an Implant).

During the respec process you might get notifications that your reputation with certain factions has changed. This is due to some perks adding reputation when you receive them. However, Complete Respec accounts for that. The reputation effects are undone when you begin respec’ing, allowing the perks to re-add the reputation when your done. Basically you can ignore any reputation notifications.

Installation

    
  • JIP LN NVSE Plugin

Uninstallation

This mod can be uninstalled at anytime, just not in the middle of respec’ing your character.

Compatibility

Complete Respec should work fine with the overwhelming majority of perk mods. The only exception is perks that have non-standard implementation, and for which the author didn’t account for the loss of the perk.

An example is the vanilla perk, Scrounger. Acquiring the perk sets a global variable so that more ammo can be found. However when the perk is removed the global is not reset, so Complete Respec fixes this by manually resetting the global so the perk’s effect is correctly removed along with the perk. Other examples are Animal Friend, Bloody Mess, Ferocious Loyalty, Fortune Finder, Friend of the Night, and Implant GRX — these are all correctly handled by Complete Respec.

Basically, mods which have perks with these sorts of implementation will require a patch so that the perks are undone when removed.

The Mojave Investor and Shells for Shelly perks from More Perks make permanent leveled list edits. The Complete Respec patch solves this by cancelling out the changes if the perks are removed during a respec, but removing the Complete Respec patch will also remove this change meaning the unused perks will have their effects again. Therefore you will need the patch loaded even after you respec to ensure these two perks aren’t affecting gameplay when they shouldn’t. Alternatively, the way to fix this permanently is to uninstall More Perks, make a clean save, and then re-install it. The obvious downside to doing this is that you’ll lose any perks from More Perks (but hey — with this mod you can just respec and select them again).

Known Issues

This mod will attempt to fix broken stats — those being stats which have a permanent negative modifier. This can be the result of using ForceAV or ModAV in the console, or if a mod uses either function inappropriately. The problem is that skill books and bobbleheads add a permanent positive modifier. Hence, if your stats have been broken this mod will fix them but not preserve such bonuses (as the other mod has effectively cancelled them out). For most people this won’t be a problem as stats will rarely be broken, but if you wish to fix your stats the following can serve as a guide to how.

You can fix broken stats by using ModAV and ForceAV in the console to manually re-add the proper bonuses. To check the components of each stat, you can use the console command Player.GetAVInfo [stat name] . The components of an actor value are:

Reference Base Value — For skills this can be ignored. For S.P.E.C.I.A.L. this value is only used in the absence of a SetAV override.

Derived Value — This is only present for skills. It is the base value of the skill calculated from the governing S.P.E.C.I.A.L., Luck, and the default starting value.

SetAV Override — For skills this seems to be the total skill increases allocated when you level up. For S.P.E.C.I.A.L. this value will take precedence over the Reference Base Value. It can easily be manipulated using the command SetAV .

Temporary Modifier — The bonuses from magic effects such as aid, armour enchantments, temporary debuffs, and some perk abilities. Removing your armour is always best before messing with stats, and the console command Player.DispelAllSpells will remove temporary effects.

Permanent Modifier — This is the main one. In my opinion, this should never be negative. Positive values are most likely from skill books and bobbleheads, or even some quest rewards. If the permanent modifier is negative, the easiest way to fix it is to respec once (as this mod will fix it for you), or you can fix it manually using Player.ModAV [stat name] [value] where [value] is the negative of the modifier. For example, if you have a modifier of -7 for the Guns skill, use Player.ModAV Guns 7 . You’ll then need to work out if you should have any bonuses from skill books or bobbleheads and re-apply them in the same way.

Damage Modifier — This is very rarely used in Fallout 3 and New Vegas. It is the repairable damage done to a stat, which differs from the temporary modifier as it is permanent until you use the corresponding Restore effect to reverse the damage (think attribute damaging spells from Oblivion). It can only ever be negative. You can reverse this damage using the console command Player.RestoreAV [stat name] [value] if you wish, and DamageAV can be used if you need to apply damage for whatever reason.

Level-up Value — You can ignore this. It is simply the value that will be shown on a level up screen. It includes the permanent modifier and is truncated by the maximum value of the stat — e.g. skill cap at 100. The function GetPermAV will also return this value.

My Mods

I spend a lot of time creating and supporting my mods, so any donations are gratefully received.

Fallout New Vegas — Ultimate Edition . Как сбросить очки СПЕЦИАЛ ?

)
player.setav х у — где х — название атрибута или скилла, а у — его желаемое значение.
Например, player.setav strength 10 установит значение силы на 10.

strength — сила
perception — восприятие
endurance — выносливость
charisma — харизма
intelligence — интеллект
agility — ловкость
luck — удача
Названия скиллов:

barter — Бартер
bigguns — Тяжелое оружие
energyweapons — Энергооружие
explosives — Взрывчатка
lockpick — Взлом
medicine — Медицина
meleeweapons — Холодное оружие
repair — Ремонт
science — Наука
smallguns — Легкое оружие
sneak — Скрытность
speech — Красноречие
unarmed — Без оружия

Добавить комментарий

Ваш адрес email не будет опубликован. Обязательные поля помечены *