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Как увеличить fov в half life 1

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Как увеличить fov в half life 1

Half-Life

17 мая. 2015 в 19:37
17 мая. 2015 в 22:27
1
18 мая. 2015 в 14:06
19 мая. 2015 в 1:25
19 мая. 2015 в 16:23
19 мая. 2015 в 17:01

probably because goldsrc engine games didn’t adjust for widescreen monitors
for a 16:9 monitor you need to use FOV of 106.26 to have the widescreen equivalent of 90FOV on a 4:3 monitor

But Source engine games adjust it automatically I think.

19 мая. 2015 в 17:47

probably because goldsrc engine games didn’t adjust for widescreen monitors
for a 16:9 monitor you need to use FOV of 106.26 to have the widescreen equivalent of 90FOV on a 4:3 monitor

But Source engine games adjust it automatically I think.
Even the default of 90º in Source is pretty bad, I used to set it to 100º or something but they broke it in one of the updates, now if you try to go over 90º it changes de view model FoV, if I want a better FoV I have to run the game in a wider resolution.

Half-Life WON Resolution FOV MP3 Patch

This is unofficial patch for retail, pre-Steam, aka. WON version of Half-Life, which main feature is allowing user to set any resolution supported by the system when running in OpenGL or Direct3D mode. Field of view is also adjusted correctly for wide displays. The patch also fixes the error about the game requiring at least 16 MB of physical memory that occurs on some systems. As a bonus, the fix for incorrect MP3 files being played in expansion packs is included when using the undocumented MP3 playback feature in Half-Life v1.1.1.0.

UPDATE 11/9/2018 (v1.1):

  • Fixed an issue with MP3 support being disabled and .asi plugins not being loaded if computer doesn’t have an optical drive.
  • Don’t ignore request for start of MP3 playback if the last track number that is/was playing is the same.

The patch includes patched files for the following games/patch versions:

  • Half-Life v1.0.1.6
  • Half-Life v1.1.1.0
  • Blue-Shift v1.0.0.1

Installation

Select the game/patch version that you have currently installed by navigating to the appropriate folder in this archive, then extract the contents of the folder to your game’s installation directory.

You may have to disable DPI scaling in Half-Life shortcut’s properties in the Compatibility tab to prevent issues like game window going outside of the monitor if your display scaling is set above 100%.

Useful command line arguments

Here are some interesting command line arguments that I found while digging through Half-Life’s executable. These can be added to Half-Life shortcut’s properties in the Target field after hl.exe, see https://pcgamingwiki.com/wiki/Glossary:Command_line_arguments

-noextracds — Prevent redundant switches to resolution 800×600 under certain circumstances before finally setting user selected resolution (highly recommended).
-lw — Forces the engine to start with horizontal menu resolution set to . Example: -lw 1920
-lh — Forces the engine to start with vertical menu resolution set to . Example: -lh 1080
-notopmost — Doesn’t mark the game’s windows as topmost in fullscreen mode.

The game defaults to running in 16-bit color mode. One of these can be passed to improve picture quality:

-32bpp — instructs the game to run in 32-bit color mode (highly recommended unless your PC is ancient).
-24bpp — instructs the game to run in 24-bit color mode.

MP3 playback feature

Ability to play MP3 files as a substitute for playing soundtrack from CD first appeared with patch 1.1.0.9. It’s an undocumented feature that only became official with Steam version of Half-Life. Refer to the following list to see how to name MP3 files after ripping them from Half-Life CD:

  1. Half-Life01.mp3
  2. Prospero01.mp3
  3. Half-Life12.mp3
  4. Half-Life07.mp3
  5. Half-Life10.mp3
  6. Suspense01.mp3
  7. Suspense03.mp3
  8. Half-Life09.mp3
  9. Half-Life02.mp3
  10. Half-Life13.mp3
  11. Half-Life04.mp3
  12. Half-Life15.mp3
  13. Half-Life14.mp3
  14. Half-Life16.mp3
  15. Suspense02.mp3
  16. Half-Life03.mp3
  17. Half-Life08.mp3
  18. Prospero02.mp3
  19. Half-Life05.mp3
  20. Prospero04.mp3
  21. Half-Life11.mp3
  22. Half-Life06.mp3
  23. Prospero03.mp3
  24. Half-Life17.mp3
  25. Prospero05.mp3
  26. Suspense05.mp3
  27. Suspense07.mp3

Important: The MP3 decoder used in the old version of Half-Life doesn’t understand ID3v2 tags commonly added by CD ripping software and such MP3s won’t be played. Make sure your ripping software offers ability to use ID3v1 tags instead. They may also be omitted entirely.

Half-Life

Half-Life: Opposing Force

Half-Life: Blue Shift

\Half-Life\bshift_unlocked\media (use Blue Shift: Unlocked v1.1 to convert your BS installation to HL mod)

Known issues

FOV patch for Half-Life v1.0.1.6 and Blue-Shift causes the left and right sides of the screen to not black out when the game triggers that effect.

Field of View/en

A Field of View (abbreviated FOV) is the maximum angle between the peripherals of a person’s or camera’s vision.

There are two types of fields of view—one for players and one for NPCs:

  • The player’s FOV represents the Horizontal+ Angular Field of View (in all games since Source ) , (also in Sven Co-op version 5.04+) , determining the angle of a geometrical viewwedge called a Frustum, whose rectangular cross-section corresponds to the player’s rectangular screen.
    In GoldSrc and earlier titles, it is Vertical- Angular Field of View instead.
  • The NPC FOV instead represents the Angular Field of View, determining the angle of its viewcone. (You can display NPC fields of view in-game with the console command npc_viewcone .)

Contents

The Player’s FOV

In Half-Life 2 Half-Life 2 , the player’s vertical Field of View is set to 75 degrees by default. Screen settings aspect ratios are achieved by expanding the horizontal field of vision, not by cropping top and bottom portions of the image. Thus, the player will see more of the picture when using a widescreen aspect ratio than when using standard 4:3.

Как увеличить fov в half life 1

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